Firstly, thankyou for taking part in the #Huckathon, each feature we add to this map could mean a new limb for someone who has been injured by conflict, so this is a great way to spend some time!
The following are just some brief instructions as to how to use the tools for the Mapathon:
First things first, you need to sign up with OpenStreetMap (or just login if you already have an account). Here is how:
Huckathon.org is a simple tool to help us coordinate the mapping effort. In simple terms, we have divided the whole area that we are working in (in Uganda) into squares, and we are going to map those squares one by one (to make sure no-one maps anything twice!). Though it might seem a bit inefficient, the golden rule is this: stick to your square! This is the only way to avoid any wasted effort!!
The huckathon.org web page assigns you a green square, and lets you quickly assess whether or not it needs mapping, simply by comparing satellite imagery (right) to the current map (left).
In order to maximise our potential to deliver prosthetic limbs to those who need them, we are only currently interested in mapping the following:
If there is nothing to map, or it has all already been mapped (i.e. it appears on the map to the left), then you can press the red button, which will tell our database that this square has already been completed.
If you are not sure (e.g. there are clounds on the imagery, or you don’t feel like you can make it out), you can simply press the blue button to move on to a new square
If you think that there is something in the green square for you to map, click the green button, and this will open the Map Editor so that you can map it!
Basically, the process is something like this:
Don’t worry if you aren’t sure, just ask one of the volunteers and they will be happy to help!
Here are some examples:
The huts are particularly sneaky, so keep a good eye out!
Sometimes the areas will have been partially mapped, so maybe the roads have been added but not the buildings/huts. If you look at the map and think that it is incomplete then go for it! And if you aren’t sure, just ask!
If you have found features to map, and you have checked that they aren’t currently on OpenStreetMap and click the green button then a new tab will open in your browser containing OpenStreetMap’s Map Editor.
If it asks you to log in then do so, and you will then see a page like this:
In this example the road has already been mapped but the huts and buildings have not. Let’s start by mapping the huts…
1: Zoom so you can see the huts clearly (it’s advisable to start in a corner and then work across from there so you don’t miss any).
2: When you can see a hut clearly then click the Area button at the top of the map:
3: Click around the outside of the hut to make a rough circle that roughly matches the shape of the hut (it doesn’t need to be perfect, just roughly is fine!), then double click to finish:
4: Right click on the middle of your circle and select Circularise - this will make it into a perfect circle!
5: On the left-hand tool bar there is a search box, type ‘Hut’ into that and then click the hut option that appears
6: Once you have finished either click the tick icon that is just to the left of the point button (and under the Export button) or just click anywhere on the map. *Well done you have successfully mapped your first Hut! *
7: If there are several more huts of the same size, you can copy and paste that one by clicking on it (so it goes red with white dots around) and then pressing Ctrl+C then Ctrl+V on your keyboard. A new circular hut will then appear attached to your mouse pointer, and you can place it on the map by simply clicking where you want it. This allows you to quickly map all the huts in the village you have found, and saves you having to go through the above process again and again (but only use this for ones that are the same size!!).
A video summary of mapping a hut can be seen in the video (no audio) below:
To map buildings, follow the same method but instead of using Circularise simply follow the outline of the building and then select ‘Building’ instead of ‘Hut’ from the bar on the left.
For ‘Roads’ and ‘Paths’ then you select the Line tool (instead of Polygon) and simply draw along the line in the same way as wit the huts. IN the left-hand bar, choose Road if it looks passable by a vehicle, and Path if not. If you aren’t sure whether it is a ‘Road’ or not, just ask!
If you make a mistake and would like to delete what you have drawn then simply click on it so it goes red, right click on it and then click the bin icon. Alternatively there is an undo button on at the top of the map (or just Ctrl+Z).
When you have mapped all the features in your area then it is time to save them to the OpenStreetMap database! To do this you click the Save button on the tool bar at the top of the map. The number next to it says how many things you have mapped!
This will make the map go grey and the bar on the left to look like this:
In the Changeset Comment type (or just copy and paste):
If you want to give up on a square, or weren’t able to finish, then that is absolutely fine - please just save any work that you have done (as above) then follow the instructions in the Back to Huckathon.org section below so that we know to go back to that square.
Well done and thank you, you have successfully mapped an area that has never been mapped before!! Now head back to the Huckathon.org tab which will now have different buttons from the ones that you saw. If you finished mapping your square then please click the big green button, if you didn’t finish then please click the red button:
Either way, you will then be taken to a new square and you can start the process all over again!
Once again, thankyou again for taking part in the #Huckathon - this is really important work that will change people’s lives for the better!